Recensione assassin creed 3
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You begin as unknown assassin/pirate and quite quickly become the single most important man who ever lived. Critically though, it puts you in a mindset in which you’re inclined to let a lot slide, because it’s one hell of a power fantasy. It isn’t that Assassin’s Creed Rogue is without problems, or particularly fresh within the context of the series. The latter alone threatens to stifle the potential of Rogue’s open waters the game is bizarrely reticent to let you loose on its prized open world until you've hit key story points.
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The frustratingly imprecise parkour control the lukewarm stealth mechanics the uninspired and repetitive mission templates the ten-hour-long tutorial sequence. Then there are the other longstanding AssCreed problems. If you’ve clocked in some hours with a Rocksteady game and/or Middle Earth: Shadow Of Mordor since guiding Kenway’s blade, the adjustment back to a slower pace and lessened precision here is tough and unflattering. And if the combat was starting to feel outmoded by AssCreed’s contemporaries in 2013, it feels positively arthritic by now. It means that if you got sick of that overlong trade-cannon-balls-then-board naval combat sequence the first time, you’re bored before you even begin in Rogue. It’s a double-edged sword of course, Ubisoft’s strategy to lean on Edward Kenway’s exploits as the foundation for Rogue.